What is LightBridge 2 ACL?

LightBridge 2 ACL is a stand-alone Camera Link frame grabber.

For connection to the host PC, LightBridge 2 ACL offers the Thunderbolt™ 2 technology1 (PCIe interface).

LightBridge 2 ACL being connected to one or more cameras and to the PC

 

Native Thunderbolt™ Technology Support Required

 

For using LightBridge 2 ACL, the motherboard of your host PC must support Thunderbolt™ technology.

A list of PCs, mainboards and laptops that support Thunderbolt™ technology and provide a Thunderbolt™ port, you find at this link: Thunderbolt technology compatibles.

Alternatively, don’t hesitate to contact the Basler Support team for information.

LightBridge 2 ACL supports Power over Camera Link (PoCL SafePower 4W/12V per port). DetailsClosedThe automatic PoCL detection is disabled per default on LightBridge 2 ACL. When you use PoCL cameras, you need to enable automatic PoCL detection. This is possible in microDiagnostics. For details, see Enabling PoCL Support.

Image Processing

Image processing functionality is available on request. If you are interested, please contact the Silicon Software Support department.

Production Line

Using LightBridge 2 ACL, the PC can be located in a protected area, away from the actual manufacturing plant. With Thunderbolt™ cables (optical variant), distances of up to 60 m are possible.

Disturbance-free, highly flexible optical Thunderbolt™ cables allow for long distances

For integration into the production line, LightBridge 2 ACL offers multiple general purpose inputs and outputs for PLC and multi-board synchronization. 12 of the GPIOs are opto-decoupled.

This allows for

LightBridge 2 ACL within the production line (example)

Communication between camera and LightBridge 2 ACL is realized via four CC signals per Camera Link cable.

Software Programming and Configuration Interface

LightBridge 2 ACL offers an easy-to-use Software Development Kit, the standard Silicon Software SDK. The SDK allows for easy integration into any image processing software. You can use the SDK writing in

For details on the SDK programming interface, see section SDK Online Documentation on the Silicon Software documentation site.